![]() ![]() ![]() ![]() Paragon Glyphs Overview Druid Paragon Glyphs You can also consult our Glyph guides for information about farming and upgrading Glyphs, as well as a full list of all Druid glyphs: Paragon Board Overview Druid Paragon Board Overview This setup also uses the following Paragon Glyphs:įor more general information about Paragon boards, as well as detailed information about the Druid Paragon nodes, please see our guides: The Start board is the same for all members of a class and cannot be changed.įor the Bulwark Druid, we will focus on 6 boards (Start plus 6 Class Boards), which we will open up in the following order: Plus, the boards are set up so there are likely no more than 2-3 class boards you'd really want to open up anyway, so don't feel you have to rush across any of them.Īll classes begin with a Start board, and then can choose to attach one of 8 class-specific boards. However, this means missing most of the good things these boards have to offer: Glyph sockets, the board's Legendary node, or more than one Rare node. With 225 possible points (1 at 50, 200 from leveling, 20 from Renown, and 4 from Altars of Lilith), it is physically possible to open all eight class boards. This guide will suggest routes for the Bulwark Druid to make the most of their Board, Node, and Glyph choices. While it is possible to refund Paragon Points, it can get very expensive by the end levels, so you want to make your choices carefully from the beginning. With a maximum of 225 points to spend, you will want to spend your points wisely. Just imagine that’s how balancing tends to work, and I think it would work out well enough… maybe you’d have to adjust the cooldown for Rootburst, set a maximum number of targets… Ultimately I just wouldn’t expect it to be OP, I’d see it as maybe surpassing a Starfire Cleave Crit… not some kind of all powerful doomsday weapon that nukes the entire pull in one blow… obviously.Paragon Boards become available at level 50 and represent the main factor for customizing your build and class the way you want it. So the DPS loss of those talents you’re missing out on, would be divided into Rootburst, Entangling Roots’ and Mass Entanglement’s AoE “burst” effect and the resulting DoT. I imagine speccing away from lunar/astral talents to get Rootburst and it’s relevant talents would have to balance out. … So I brought up this idea somewhere else and the person thought it sounded too OP. It’s not fun, it’s like it was added to make you hate the class… and it worked. The lunar eclipse stuff you mentioned too… absolutely. I can’t bring myself to play with Glyph of Stars but I want to see my actual character, and not the poorly aging moonkin form… I don’t remember the old Glyph of Stars but I imagine from your explanation it’s a lot less obnoxious. I probably wouldn’t use it for my characters but I’d love it for other people. I’d love to see faerie dragon flight form. Bring back Thorns as a passive DPS boost applied to tanks.įor glyphs, I’d love one that gives a faerie dragon flight form. Reduce cooldown for Treants/Lashers, make them last longer. ![]() Add more spells like Rootburst that use plants (seeds, spores, leaves, flowers, vines) offensively. Reduce the amount of necessary lunar/astral spells/talents in your average build. New Talent: Stinging Sap - When your roots break enemies hit by the explosion suffer a Nature DoT stacking up to 3 times.Īdditional things they could do to make the ranged DPS druid of my dreams: New Talent: Volatile Roots - Roots applied by Entangling Roots and Mass Entanglement explode when broken as if they were cast with Rootburst. New Spell: Rootburst (AoE Ground Target - Cooldown 20 Seconds) - All targets in the area are affected by Entangling Roots, every time one of the roots breaks, they explode with volatile sap, and every target within range takes a chunk of Nature damage. Glyph of the Moonkin’s Soul: Shapeshifting into Moonkin form no longer changes your appearance… Glyph of Lashers: Summoned Treants now appear as Lashers. Glyph of Dreams: Solar spell visuals now appear as green, Dream-based versions, affecting Wrath, Sunfire, Solar Beam, and glyphed Starfall. Here are a few steps I think they could take to make Balance Druid feel more like a druid with cool plant magic, more like what I’d want to play. I just don’t enjoy what they’ve done thematically and visually, with all of the lunar/solar/astral/celestial stuff. In WoW I enjoy my Restoration and Guardian druids, but I usually play ranged spellcasters… and honestly I prefer the vibe of Elemental Shaman to Balance Druid. I love druids, always have throughout games. ![]()
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